JAVA
버블버블 게임 1단계 (기본 화면 , 키 이벤트)
jiyoon12
2025. 5. 1. 10:53
- 인터페이스
package bubble.test01;
public interface Moveable {
// 추상메서드 public abstract 생략 가능
void left();
void right();
void up();
void down();
}
- 버블 프레임 코드
package bubble.test01;
import javax.swing.*;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
public class BubbleFrame extends JFrame {
private JLabel backgroundMap;
private Player player;
//생성자
public BubbleFrame() {
initData();
setInitLayout();
addEventListener();
}
private void initData() {
setTitle("버블버블게임");
setSize(1000, 640);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
backgroundMap = new JLabel(new ImageIcon("img/backgroundMap.png"));
// 루트 패널에 JLabel 넣어보기
setContentPane(backgroundMap);
player = new Player();
}
private void setInitLayout() {
setLayout(null); // 좌표기준(절대 레이아웃)
setResizable(false); // 리사이즈 조절 막기
setLocationRelativeTo(null); // JFrame 화면 가운데 배치해줌
add(player);
setVisible(true);
}
private void addEventListener() {
// 프레임에 키보드 이벤트 리스너 등록 처리
this.addKeyListener(new KeyListener() {
@Override
public void keyTyped(KeyEvent e) {
}
@Override
public void keyPressed(KeyEvent e) {
System.out.println("code : " + e.getKeyCode());
switch (e.getKeyCode()) {
case KeyEvent.VK_LEFT:
player.left();
break;
case KeyEvent.VK_RIGHT:
player.right();
break;
case KeyEvent.VK_UP:
player.up();
break;
}
}
@Override
public void keyReleased(KeyEvent e) {
}
});
}
public static void main(String[] args) {
new BubbleFrame();
}
}
- 플레이어 코드
package bubble.test01;
import javax.swing.*;
public class Player extends JLabel implements Moveable {
private int x;
private int y;
private ImageIcon playerR;
private ImageIcon playerL;
public Player() {
initData();
setInitLayout();
}
private void initData() {
playerR = new ImageIcon("img/playerR.png");
playerL = new ImageIcon("img/playerL.png");
}
private void setInitLayout() {
x = 55;
y = 535;
setSize(50,50);
setIcon(playerR);
setLocation(x,y);
}
@Override
public void left() {
System.out.println("player left() 메서드 호출 됨");
}
@Override
public void right() {
System.out.println("player right() 메서드 호출 됨");
}
@Override
public void up() {
System.out.println("player up() 메서드 호출 됨");
}
@Override
public void down() {
}
}