JAVA

버블버블 게임 2단계 (움직이기 - 점프, 멈추기)

jiyoon12 2025. 5. 1. 12:48
  • 플레이어 코드
package bubble.test02;

import javax.swing.*;

public class Player extends JLabel implements Moveable {

    private int x;
    private int y;

    // 멤버변수
    private ImageIcon playerR;
    private ImageIcon playerL;

    //플레이어의 속도 상태
    private final int SPEED = 4;
    private final int JUMP_SPEED = 2;

    // 플레이어의 움직인 상태
    private boolean left;
    private boolean right;
    private boolean up;
    private boolean down;

    //setter
    public void setLeft(boolean left) {
        this.left = left;
    }

    public void setRight(boolean right) {
        this.right = right;
    }


    public Player() {
        initData();
        setInitLayout();
    }

    private void initData() {
        playerR = new ImageIcon("img/playerR.png");
        playerL = new ImageIcon("img/playerL.png");

        //플레이어 초기 상태 설정
        x = 55;
        y = 535;

        left = false;
        right = false;
        up = false;
        down = false;
    }


    private void setInitLayout() {


        setSize(50, 50);
        setIcon(playerR);
        setLocation(x, y);
    }

    @Override
    public void left() {
        left = true;
        setIcon(playerL);
        new Thread(new Runnable() {
            @Override
            public void run() {
                while (left) {
                    x = x - SPEED;
                    setLocation(x, y);
                    try {
                        Thread.sleep(10);
                    } catch (InterruptedException e) {
                        throw new RuntimeException(e);
                    }
                } // end of while
            } // end of run()
        }).start();
    }

    @Override
    public void right() {
        right = true; // 움직인 상태 값 변경
        setIcon(playerR);

        // 익명 클래스 - thread.start() --> run() 메서드 안에서 구문 동작
        new Thread(new Runnable() {
            @Override
            public void run() {
                while (right) {
                    x = x + SPEED;
                    setLocation(x, y);
                    try {
                        Thread.sleep(10);
                    } catch (InterruptedException e) {
                        throw new RuntimeException(e);
                    }
                }
            }
        }).start();
    }

    @Override
    public void up() {
        System.out.println("점프!");
        up = true;
        new Thread(new Runnable() {
            @Override
            public void run() {
                for (int i = 0; i < 130 / JUMP_SPEED; i++) {
                    y = y - JUMP_SPEED;
                    setLocation(x, y);
                    try {
                        Thread.sleep(5);
                    } catch (InterruptedException e) {
                        throw new RuntimeException(e);
                    }
                } // end of for
                up = false; // 상태값을 잘 다루어야 버그가 없다.
                down();
            }
        }).start();

    }

    @Override
    public void down() {
        down = true;
        new Thread(new Runnable() {
            @Override
            public void run() {
                for (int i = 0; i < 130 / JUMP_SPEED; i++) {
                    y = y + JUMP_SPEED;
                    setLocation(x, y);
                    try {
                        Thread.sleep(3);
                    } catch (InterruptedException e) {
                        throw new RuntimeException(e);
                    }
                } // end of for
                down = false;
            }
        }).start();
    }
}

 

  • 버블 프레임 코드
package bubble.test02;

import javax.swing.*;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;

public class BubbleFrame extends JFrame {

    private JLabel backgroundMap;
    private Player player;

    //생성자
    public BubbleFrame() {
        initData();
        setInitLayout();
        addEventListener();
    }

    private void initData() {
        setTitle("버블버블게임");
        setSize(1000, 640);
        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        backgroundMap = new JLabel(new ImageIcon("img/backgroundMap.png"));
        // 루트 패널에 JLabel 넣어보기
        setContentPane(backgroundMap);

        player = new Player();
    }

    private void setInitLayout() {
        setLayout(null); // 좌표기준(절대 레이아웃)
        setResizable(false); // 리사이즈 조절 막기
        setLocationRelativeTo(null); // JFrame 화면 가운데 배치해줌

        add(player);
        setVisible(true);

    }

    private void addEventListener() {
        // 프레임에 키보드 이벤트 리스너 등록 처리
        this.addKeyListener(new KeyListener() {
            @Override
            public void keyTyped(KeyEvent e) {

            }

            // 키를 누를때 .. 누르고 있으면 계속 이벤트 발생
            @Override
            public void keyPressed(KeyEvent e) {
                System.out.println("code : " + e.getKeyCode());
                switch (e.getKeyCode()) {
                    case KeyEvent.VK_LEFT:
                        player.left();
                        break;
                    case KeyEvent.VK_RIGHT:
                        player.right();
                        break;
                    case KeyEvent.VK_UP:
                        player.up();
                        break;
                }
            }

            //
            @Override
            public void keyReleased(KeyEvent e) {
                System.out.println("code : " + e.getKeyCode());
                switch (e.getKeyCode()) {
                    case KeyEvent.VK_LEFT:
                        // 왼쪽으로 가고 있다면 멈춰 (while 종료) -- 스레드 종료됨
                        player.setLeft(false);
                        break;
                    case KeyEvent.VK_RIGHT:
                        player.setRight(false);
                        break;
                    case KeyEvent.VK_UP:

                        break;
                }
            }
        });
    }

    public static void main(String[] args) {
        new BubbleFrame();
    }
}